paragliding / aero-modeling Trip to Muzafferabad
by lala on Jun.14, 2009, under General
recently (two weeks ago) i had a chance to attend an event in muzafferabad(kashmir). primarily event was about Gliding and Aero Modeling. i was lucky enough to be part of aero modeling team and hold camera (cannon-eosD40) for first time in my life. Also got permission to capture whatever i like. offcourse these images are not world’s best, but i am putting them here for my personal memories
few pictures of aero modeling team
few pictures of Gliders
also i didn’t missed the expressions (small amount of general public, which wasn’t frustrating a bit)
also first panorama of my life. i think, few aero modelers might be enjoying this in their Real Flight Simulator.
ATI / NVIDIA, gaming card issues with commercial 3d apps
by lala on May.25, 2009, under General
maya viewports behaving strangely even with latest october 2008 drivers
thanks to noeg and cbamber85
product renders
by lala on Mar.01, 2009, under Renders
Recently i asked few of my colleagues to give me products (car models, perfume bottles etc) to experiment with product renders. below are results, modeling credit goes to relevant modelers (naeem,raja,atyeb,farhan,safi,jab) happy viewing,
Vehicle Gallery
more will be coming soon…
setting XAMPP on ubuntu Desktop (easy setup)
by lala on Jan.25, 2009, under Web(CMS)
while shifting myself from windows to linux (ubuntu) i found this topic a bit confusing (time taking), lots of old websites still mentioned installing lots of packages to get it done but below are my notes for myself future reference.
installing xamp
- http://sourceforge.net/project/showfiles.php?group_id=61776&package_id=60248
- Go to a Linux shell and login as root:
- $su -
- Extract the downloaded archive file to /opt
- #tar xvfz xampp-linux-1.5.5a.tar.gz -C /opt
- XAMPP is now installed below the /opt/lampp directory.
setting it up (www folder) >> because defult location won’t allow to place files without root
- open /opt/lampp/etc/htppd.conf
- update line below as per your requirement
- DocumentRoot “/home/lala/www”
- create “www” folder if it won’t exists there… (offcourse)
- save and quit
setting default xampp / phpmyadmin so can be access easily, via (http://localhsot)
- move contents from “/opt/lampp/htdocs” to above folder you just created “www”
TIP: for this you might need to open nautilus as root and you can do this by typing “gksuo nautilus”
hopefully it will work
ubuntu “root” secrets
by lala on Jan.24, 2009, under General
confirming my notes for future reference again (getting hard to remember)
TEMP ROOT ACCESS IN TERMINAL
- sudo su
TEMP ROOT ACCESS IN EXPLORER (NAUTILUS)
- gksudo nautilus (alt +F2 and type)
PERMANENT ROOT ACCESS IN EXPLORER (NAUTILUS)
- install from synaptic manager
- nautils-gksudo
MAKING A SCRIPT FOR NAUTILUS TO OPEN IN GEDIT AS ROOT
gedit ~/.gnome2/nautilus-scripts/gedit-root
- Copy the following lines into the file and save it and close it.
#created by Arnav Ghosh (United States)
foo=`gksudo -u root -k -m “enter your password for gedit root access” /bin/echo “Do you have root access?”`
sudo gedit $NAUTILUS_SCRIPT_SELECTED_URIS
- Then make it executable with
chmod +x ~/.gnome2/nautilus-scripts/gedit-root
thats it you are all set. Now right click on any file in nautilus and under “scripts” u will find “gedit-root”
click and enjoy!
Toon Eyes (quick/easy setup)
by lala on Jan.11, 2009, under MXS (max script), Scripting
Installation: Just drag-drop or put in your “usermacros” folder
Usage: 3dsmax>>customize>>lm_Rigging(Catagory)>>ToonEyes (assign a key,quadmenu,etc)
Download: ToonEyes_v0.2

Update: minor fix (closing UI accidently without finalizing now can be fixed by selecting left and right ffds and hitting finalize button.
Notes:The Script helps you to setup toon ffd eyes symmetrically. it also add two helpers which you can constaint later (lookat) .
arch viz previous 2008 work images
by lala on Jan.03, 2009, under Renders
below are images from projects on which i have been involved at Evolve Studios. Greatful for their permission to let me add those here. Their website is not updated but sooner you’ll see more / complete projects / videos on their website.
Stretchy Biped (updated)
by lala on Dec.25, 2008, under MXS (max script), Scripting
Installation: Just drag-drop or put in your “usermacros” folder
Usage: 3dsmax>>customize>>lm_Rigging(Catagory)>>SquashyBiped (assign a key,quadmenu,etc)
Download: squashyBiped_v0.2 | StretchyBiped_v0.1

Update: new version add squash support (not physically real for volume calculation, but as per my liking aesthetically). also all reactor controllers now have been removed and expression controllers have been used.
Notes:The Script helps you to setup stretchy biped bones (arms,legs,spine,etc) quickly with 1 mouse click. It simply adds a parameter “stretchy” to first selected bone(modifier stack) from selection. ( you can copy paste modifier where ever you want after wards).
Example:if you want two arm bones to stretch and hand as controller parameter, just select hand and then arm bones and hit “make stretch” with optional “skip 1st”.
if you want whole spine to be stretchy, just select all spine bones and hit make stretchy.(parameter will be added to 1st selected biped bone)
CofeeBar RealTime Visualization WIP
by lala on Dec.21, 2008, under Quest
last month i had a chance to participate in interesting real time visualization project with EVOLVE Studios. this is third output build where following are done
- RealTime Reflections on Floor, OK
- Artwork/ Assets Lighting / Baking process test, OK
- Pano Image testing working,OK
- All basic type of shaders (baked GI,cubic reflections,metal,videos) are working,OK
offcourse right now you can go outside, but in final version this won’t be allowed and things will be interlinked properly.

AG_Cofeebar
Download Executable. Run in FULL SCREEN MODE, when asked and for navigation use MOUSE and “WSAD”
Shot2:raja (WIP)
by lala on Nov.23, 2008, under Renders
so precise status is
process 1: extracting raja from BG
process 2: matching tracking all cameras (specially moving ones)
Get the Flash Player to see this content.
remaining process will be (soon i’ll put estimate dates for finish, once i get some free time)
- modeling / shading environment
- animating props
- rendering
- comping



