ATI / NVIDIA, gaming card issues with commercial 3d apps
by lala on May.25, 2009, under General
maya viewports behaving strangely even with latest october 2008 drivers
thanks to noeg and cbamber85
we have to set “threaded optimization” to off within 3d setting inside NVIDIA Control Panel 
Edit (after 3 months)
after few weeks of above post, i realized that it didn’t worked 100% and issue or orbitting reduced but still pops up
interestingly, one of my colleague named JABRAN aka Dorctor Sb. mentioned that old drivers will work perfectly.
later on he sends me a snapshot of his current settings which forces to work it 100% perfectly.
ahh, its too late as i have moved to ATI out of frustration and picked Radeon 4850. as its in my pocket range.
Edit (after 6 months)
quote: nothing comes for free and life isn’t easy, sometimes
just noticed that ATI radeon has issues with maya in new way, comparing to nvidia issues with maya.
ati radeon won’t allow you to manipulate rotations in multiple axis. it picked one (automatically) as you click on gizmo and it was quite frustrating.
but luckily i was able to solve this issue as forums searching concluded that catalyst 8.xx drivers are better than 9.xx
i tested and it worked perfectly.
CONCLUSION
uptil now i have concluded that most of VGA cards / chips manufacturers (ati / nvidia) both want every professional to use professional series cards rather than gaming cards. what forces me to conclude this is, in both cases latest drivers are creating issues.
1 comment for this entry:









April 10th, 2009 on 7:22 pm
apparently it worked but it didn’t
after few months wait / frustration, i finally bought ati radeon hd 4850. its almost nvidia gtx 9800 level but it works…