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few simple MEL Scripts(draft)

by lala on Sep.06, 2009, under MEL, Scripting

recently i enrolled myself for CG Society online workshop on MEL. it will be 8 weeks long and hopefully quite fun. i thought its good idea to start practising MEL before hand. so in this week i took simple idea and write a script each day.

BEVEL TWEAK

tweakBevel

Installation: Just copy mel file in your scripts folder(so maya can read at startup)

Usage: in mel script editor type command : source “tweakBevel.mel”; tweakBevel();
lastly, you can pick those commands and make shelve button off-course.

Download: tweakBevel.mel

Description: select multiple bevel plus objects in viewport, run script, change settings.

camLister

camSwitcher

Installation: Just copy mel file in your scripts folder(so maya can read at startup)

Usage: in mel script editor type command: source “camLister.mel”; camLister();”
lastly, you can pick those commands and make shelve button off-course, i recommend to use it via assigning user key. which gives me 3dsmax approach quickly looking through cameras

Download: camLister.mel

Description: if one camera node is selected, running script (command via keyboard), script simply update active model viewport to look through selected camera. where as if nothing is selected or multiple nodes are selected, simple GUI will pop up with all persp cameras listed. simply pick camera from list and active model viewport updates again to show you result from that specific camera

lmExtruder

lmExtruder

Installation: Just copy mel file in your scripts folder(so maya can read at startup)

Usage: in mel script editor type command: source “camLister.mel”; camLister();”
lastly, you can pick those commands and make shelve button off-course, i recommend to use it via assigning user key. which gives me 3dsmax approach quickly looking through cameras

Download: camLister.mel

Description: script simply lets you do 2 things quickly

  • extrude multiple cruves atonce by selected a- profile curve, b- picking all path curves, c- extrude all
  • animate extruded surfaces from 0 to 1 with defined duration / offset values
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