Stretchy Biped (updated)
by lala on Dec.25, 2008, under MXS (max script), Scripting
Installation: Just drag-drop or put in your “usermacros” folder
Usage: 3dsmax>>customize>>lm_Rigging(Catagory)>>SquashyBiped (assign a key,quadmenu,etc)
Download: squashyBiped_v0.2 | StretchyBiped_v0.1

Update: new version add squash support (not physically real for volume calculation, but as per my liking aesthetically). also all reactor controllers now have been removed and expression controllers have been used.
Notes:The Script helps you to setup stretchy biped bones (arms,legs,spine,etc) quickly with 1 mouse click. It simply adds a parameter “stretchy” to first selected bone(modifier stack) from selection. ( you can copy paste modifier where ever you want after wards).
Example:if you want two arm bones to stretch and hand as controller parameter, just select hand and then arm bones and hit “make stretch” with optional “skip 1st”.
if you want whole spine to be stretchy, just select all spine bones and hit make stretchy.(parameter will be added to 1st selected biped bone)









December 29th, 2008 on 5:30 pm
EbtIt8 Thanks for good post
January 28th, 2009 on 5:16 pm
hi,
WOW this script seems to be incredible .
i’m realy beginner at max scripting and i don’t know who to get this script work .
i followed this instructions : 3dsmax>>customize>>lm_Rigging(Catagory)>>SquashyBiped
but i couldn’t find lm_Rigging
if you please instruct me how to get this script work in 3d max .
thanx in advance .
January 30th, 2009 on 9:51 am
ismail: try to follow steps below
1- copy script (mcr file) to max root/ui/macro scripts
2- run 3dsmax
3- go to customize >> choose tab (weather you want hotkey or quad menu or toolbar …)
4- from “catagory dropdown” try find “lm-Rigging” if you can’t find it, it means script hasn’t been run with max somehow. (hint: close this customize dialog, then drag drop script on viewport and open customize again..
5- upon selecting “lm_Rigging” there should be squashy biped. just assign it key or quad or whatever tab you have selected.
goodluck and if it still won’t show up, let me know i’ll try to put images snapshots to help more
regards, lala
February 1st, 2009 on 5:43 pm
thank you soo much .
it works now just fine .
WOW it’s magical
.
thank you soooo much for your great effort .
February 9th, 2009 on 2:44 pm
thnks about this great script
but is this work on bone system
like put attribute on bone like biped bone
February 9th, 2009 on 5:04 pm
nopes, this one is for biped. if you are using bones (custom rig) you should be able to do this. i think there is script (rigging army knife) by website (wahooney.net) really good. it lets you make stretchy bone chains(IK) quite easily. cheers,lala
February 10th, 2009 on 3:54 am
wow lala
i used ur script for biped and it realy goood
but when i use thise script on riged character
it didn’t work
so i start from 0 and use script and done
at last thanks
November 18th, 2009 on 6:06 am
HI Lala,
I followed your steps, and after assign how do I see the result?
I try to scale the biped arm and I was not able to…
November 18th, 2009 on 6:23 am
Sorry,
I found the control in modifier stack.
Thanks, nice script.