Tag: nuke
Shot2:raja (WIP)
by lala on Nov.23, 2008, under Renders
so precise status is
process 1: extracting raja from BG
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process 2: matching tracking all cameras (specially moving ones)
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remaining process will be (soon i’ll put estimate dates for finish, once i get some free time)
- modeling / shading environment
- animating props
- rendering
- comping
Shot1:car shot WIP
by lala on Nov.22, 2008, under Renders
precise update is:
steps Done:
- matching tracking(boujou)
- assets / animation (maya 2009)
- shading (mental ray)
for assets / props (car/glass) i used “mia_material_x_passes” and for bgPlane i used mrProductionShaders(to catch reflection / shadow as alpha) - rendering setup (passes / renderlayers)
2 basic layers (foreground & background)
foreground contains (car and glass) passes extracted are (diffuse, specular,reflection,refraction,occ,motionblur(toxic,2d))
background contains (bpPlane as object. car and glass primary visibility off) mia_matteShadow was used to capture shadow and reflection in separate passes
Current Look/Acheivement
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steps WIP and issues/Doubts:
apparently all basic passes are connected and almost close to final look. see this

Lastly feel free to add / comment and help to improve.