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Tag: nuke

Shot2:raja (WIP)

by lala on Nov.23, 2008, under Renders

so precise status is

process 1: extracting raja from BG

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process 2: matching tracking all cameras (specially moving ones)

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remaining process will be (soon i’ll put estimate dates for finish, once i get some free time)

  • modeling / shading environment
  • animating props
  • rendering
  • comping
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Shot1:car shot WIP

by lala on Nov.22, 2008, under Renders

precise update is:

steps Done:

  1. matching tracking(boujou)
  2. assets / animation (maya 2009)
  3. shading (mental ray)
    for assets / props (car/glass) i used “mia_material_x_passes” and for bgPlane i used mrProductionShaders(to catch reflection / shadow as alpha)
  4. rendering setup (passes / renderlayers)
    2 basic layers (foreground & background)
    foreground contains (car and glass) passes extracted are (diffuse, specular,reflection,refraction,occ,motionblur(toxic,2d))
    background contains (bpPlane as object. car and glass primary visibility off) mia_matteShadow was used to capture shadow and reflection in separate passes

Current Look/Acheivement

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steps WIP and issues/Doubts:

apparently all basic passes are connected and almost close to final look. see this

Lastly feel free to add / comment and help to improve.

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